It's easy to forget as you wander the wasteland, surrounded by primitive tech cobbled together from the ruins of civilization, that the pre-war world was a place of technological marvels. In both of these cases we see Fallout at its best, empowering the player to shape events that alter the fabric of the wasteland. Tenpenny can lead to catastrophic consequences, like a nuclear explosion destroying a peaceful community of survivors or Tenpenny Tower itself being overrun by embittered, homicidal ghouls. The result of the player's decisions regarding Mr. The xenophobic attitude of Tenpenny Tower (reminiscent of the Enclave aboard their oil rig fotress) is epitomized by its founder, a man around whom two critical story arcs take shape. Naturally, all sorts want in to Tenpenny Tower, but those inside aren't so keen on company. But it's aspirational in other ways, a safe harbor stocked with luxuries and conveniences unheard of in other desperate corners of the world, guarded by a well armed security force. At first you see it first from a great distance, and it represents a distant beacon you aspire to reach, a massive, modern looking curiousity that towers above the flat wreckage of the wasteland.
Allistair Tenpenny's exclusive tower is a nexus of themes and story threads that tie together so much of the fabric of Fallout 3.